![]() ![]() Put together, Ambient Occlusion is the rendering of shadows based upon how exposed the area is to ambient lighting. Ambient, meaning the immediate surrounds of something (in games this refers to a light source), and Occlusion, meaning the obstruction of one thing by another. When you drill down to it though, whether it’s AO, SSAO, VXAO, HBAO, HDAO, or whatever it may be, it’s a method for tracing shadows based on ambient light sources.Īmbient Occlusion can be fairly succinctly broken down by looking at the name itself. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. ![]()
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